![]() ![]() Call of the Sea evokes the same vibe given from Firewatch, Sea of Thieves and the aforementioned The Witness. I’ve mentioned before with games like The Falconeer that I am a sucker for this style of art. This was unexpected but very welcome and the very final scene can play out very differently depending on your path. No spoilers here, but that mystery kept me engaged throughout and even leaves you with a choice towards the latter half of the game. Of course, the story plays a big part in this tale. Some of the underwater visuals are really immersive… Unlike The Witness though, you’re not going to need a PHD to solve the islands larger secrets. I guess if you’ve played games like The Witness, you probably know what you’re getting yourself into with puzzles that slowly ramp up the difficulty. But later on, the puzzles have a lot more layers to them including a variety of mechanics. This first area, naturally, is also the easiest one of the lot too. The water, the air, the wildlife all have different symbols that become relevant to this puzzle. As you explore this space you start to see familiar markers representing different aspects of the island. The opening area finds you needing to work an Aztec looking bridge over some water, it appears to be controlled by a rudimentary combination lock. Some, however, are key to the puzzles around. Some of these items are merely collectables, or rather lead to entries in your journal to flesh out the lore. You’re immediately able to start exploring and rummage around the various items left by the previous expedition. Stepping foot on the beach from your rowboat, Call of the Sea starts off with a lot of mystery. To avoid spoilers however I am going to primarily focus on the opening section of the island, which is almost the tutorial for how the game will play out. ![]() These final puzzles get more and more extravagant as you reach the centre of the island. Solving these will allow you to progress to the next chapter. Each chapter is an open sandbox with a series of small puzzles, that in turn lead to the final puzzle. The first area of the game leads to a tricky bridge puzzle… GameplayĬall of the Sea is effectively a first-person puzzle game. I’d be keen to hear below your thoughts and which art styles you prefer. I know for some, people need those photo-realistic, fully immersive visual showcases. I’ve mentioned in a few games of late that art style is important to me. I am a huge fan of puzzle games to begin with, but being set in a vibrant landscape with a very artistic style really ticks the boxes for me. What caught my eye though is the art style, and the nature of the gameplay. Fortunately because of this reveal it’s yet another title that’s landing on the Xbox Game Pass service. ![]() Somewhere waiting for me.Ĭall of the Sea immediately caught my attention when it was revealed at Microsoft’s Xbox Games Showcase. As we arrive with Norah she has tracked her husband down to a mysterious island, and she’s granted 2 days in order to locate him before the cargo ship will return past the island to pick her up. However it’s quickly revealed that this illness led to the death of her grandmother, mother and implies a slow decline for Norah herself. Your first look at the island at the centre of Call of the Sea…įrom the introduction, all that we really know is that this illness is manifesting itself in strange markings on Norah’s torso. Norah has set out on a mission to find her missing husband, Harry, who is exploring the world to find a cure for Norah’s mysterious illness. Jones plays Norah Everhart, the protagonist of the game. ![]() Speaking of the latter, the star of Call of the Sea is Cissy Jones famed for her work on Firewatch. It has a distinct art style that evokes titles like BioShock, Sea of Thieves and Firewatch. Call of the Sea is the debut game from Out of the Blue Games. ![]()
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